Mark Surfas, GameSpy CEO and Founder
[The following editorial, written by GameSpy founder Mark Surfas, originally appeared in the LA Times.]

The recent debate about violence in the media seems to have centered on movies, but the electronic game industry has not been immune. The Federal Trade Commission scolded the makers of movies, television programs and electronic entertainment for targeting violent material to teenagers and children.

It was a troubling report, and it will have repercussions within the game world, the fastest-growing segment of the U.S. entertainment industry. Games and game software now make up a $9-billion industry, larger than the domestic film industry. It's estimated that the game industry will continue to grow at a strong rate, probably doubling by 2004.

Even more troubling is the thought of parents unnecessarily frightened by media outlets looking for juicy scandal stories and politicians fishing for the next sound bite. The truth, of course, lies somewhere in the middle. Although some games are certainly not for children, the whole of the gaming industry doesn't constitute "cultural pollution," as Vice President Al Gore remarked at a campaign stop this month.

Before we lump all the game developers together and start talking about the legislation to fix the problem, it's important to note that a parent's best protection for children is, and always will be, good common sense. Parents of children clamoring for the latest PlayStation game should take the time to understand both the common ratings system available today and the games themselves.

The ESRB Ratings System

Just like movies, video games receive their own ratings. Publishers have placed the now-ubiquitous black-and-white box of the Entertainment Software Ratings Board, or ESRB, on boxes since 1994. The ESRB has rated more than 7,000 titles submitted by more than 350 publishers.

The rating categories, found on both packaging and advertising materials, are Early Childhood, Everyone, Teen, Mature and Adults Only. (See accompanying story for a complete discussion of ESRB ratings.) In 1999, none of the top 20 computer and video games were rated for "Mature" audiences or older.

Next: Understanding the ratings system...