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The Angry Bear #14: So You Want to Review Games? | 2009-05-29 00:00:00.0 | |
In which I shamelessly re-work a standard e-mail response filled with bad advice into a final Angry Bear column. | ||
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The Angry Bear #13: The Rusty Toolbox | 2009-05-22 00:00:00.0 | |
Stephen King's advice to writers applies to game developers as well: Keep your tools sharp and well-maintained. | ||
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The Angry Bear #12: I am George Will | 2009-05-15 00:00:00.0 | |
George Will's silly column can serve as a useful guide to the perils of elitist rantings -- and help get hardcore gaming out of the ghetto. | ||
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The Angry Bear #11: No Days in Fallujah | 2009-05-08 00:00:00.0 | |
As gaming charges into the future, Atomic Games has left some of its blood on the sand. | ||
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The Angry Bear #10: Goodbye, Farewell and Amen | 2009-05-01 00:00:00.0 | |
Love me or hate me, my great good fortune ends today. So long and thanks for all the fish! | ||
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The Angry Bear #9: My Life On Screen | 2009-04-17 00:00:00.0 | |
I put my life in the hands of medical professionals. I'm glad at least one of them was a gamer. | ||
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The Angry Bear #8: The Changing of the Guard | 2009-04-10 00:00:00.0 | |
The death of Dave Arneson should make us all appreciate gaming's past before we lose it. | ||
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The Angry Bear #7: The PC Needs An RTS | 2009-04-01 00:00:00.0 | |
The RTS will always remain a niche genre because the PC is simply not conducive to the demands of the real-time strategy game. | ||
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The Angry Bear #6: A Lecture on Magic | 2009-03-27 00:00:00.0 | |
Can gaming ever move beyond itself to confront the big questions in a truly profound manner? | ||
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The Angry Bear #5: EverQuest's Heroic Journey | 2009-03-23 00:00:00.0 | |
The original blockbuster MMO invented the "Where did you get that?" moment, for better or worse. | ||
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The Angry Bear #4: A Tale of Three Watchmen | 2009-03-13 00:00:00.0 | |
The saga of "Watchmen" presents some lessons on how to adapt a property for a different medium... and how not to. | ||
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The Angry Bear #3: Imperial Hubris | 2009-03-06 00:00:00.0 | |
The empty map of the Maratha Confederacy has a lesson to teach about telling stories -- we can't help it. | ||
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The Angry Bear #2: The Last Gaming World | 2009-02-27 00:00:00.0 | |
Why do gamers love their fictional worlds so much when most of them just aren't very good? | ||
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The Angry Bear #1: The Heart of Gaming | 2009-02-12 00:00:00.0 | |
Gollum is right -- gaming really doesn't have a heart. | ||
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