This is the last edition of The Limey. Over the past five months since I left the GameSpy headquarters in California and moved back to England, I've enjoyed spewing forth on a number of topics that have been on my mind. But all good things must come to an end, and this last column is going to be dedicated to my new obsession and recent play-fest brought about by last week's release of Titan Games' Fat Princess for the PlayStation 3.

This isn't meant to be GameSpy's review of the game (this is, in fact) but rather some observations about my time spent with Fat Princess along with some broader issues regarding online gaming, launch hiccups and the like.

One example of how chaotic Fat Princess' mini-battles can get.

I should start out by saying that I don't generally spend a lot of my money on standalone downloadable console games. I generally prefer dropping my cash on DLC for retail games that I already own; map packs for Call of Duty or Gears of War, etc. The Burnout Paradise DLC is a great example of how to keep a paying punter hooked up to a drip, by the way, as I've bought every single DLC pack Criterion released.

And in these harsh economic times investing even a few buckaroos is something that's not taken as lightly as it might have previously. But I've been following Titan Games' Fat Princess for a pretty long time now, and every time I saw the game in action, read a preview or checked out new media I became more and more fascinated. The game's essentially a class-based real-time strategy/action affair, blending elements of Team Fortress 2, Warhawk, and even a little bit of Warcraft III (or any other resource-based RTS you care to mention) together to a pretty effective end.

It pits a red team against a blue, and in the main gameplay mode the action is frantic capture-the-flag sporting two cake-fed princesses. Each side is trying to snatch the opposing side's princess while hanging onto their own. Dump the enemy chick in your own castle's dungeon and you've won.

I'm sure you've read by now about the subtle gameplay differences that separate it from a regular CTF-based game: feeding cake to the wee lass so she gains pounds and becomes harder to carry, upgrading classes by harvesting resources, sticking together to form well-balanced groups of classes to be more effective than the other side, etc.