I find it very tedious to know that in this day and age of worldwide HDTV display standards the world still deems it necessary to lock out electronics by region. I have to assume that it actually costs the manufacturers of such devices the same or less money to support all TV standards and voltages, yet here I am staring at a worthless hunk of plastic and mercury. Guess I'll just have to suck that one up.
Finally, I've found my passionate hatred of bad camera angles in videogames coming back with a vengeance this past week. And I've not even been the one playing the game! I've been helping/hindering my brother, as he decided to play through EA's The Simpsons game on his Xbox 360 (he likes the "The Simpsons" apparently) and I've found myself gnashing my teeth and yelling at the screen as he kept on failing to make jumps due to a shoddy in-game camera.

How can a great-looking, rich license like "The Simpsons" have such an annoying camera?
It's amazing just how bad the camera can get in that game. Any number of games that are years and years older function much better than this 2007 release. How can developers and testers not realize that something this crucial and simple to master is so important to a game's success? My brother didn't seem to care -- at least not nearly as much as I did -- but for the love of everything that is good and pure, you'd think a big-budget affair like The Simpsons would have been able to do a better job. It's infuriating.
Now that I've vented spleen I feel strangely calmer than before. Maybe it's my own fault for thinking too much about such trivia, but I thought I'd share anyway. I'm hoping that I'm not alone in some of these frustrations, so let 'em rip in the comments below. Cheers!

